![]() Also allows saving inside a package folders.Įditor: Add null protection in AssetStore provider when trying to display data as a table.Įditor: Add try/catch when calling custom indexers so they cannot crash the whole indexing process.Įditor: Better error formatting providing context on which provider has triggered the error. XR: Added XR Interaction Toolkit to the AR and VR Feature sets to maximize XR interactivity out of the box.Īndroid: Expose UnityApplication.SendMessage in GameActivity's cpp bridge filesĪndroid: fixed getMethodID failure on some android versionĪndroid: The 'Filter Touches When Obscured' Player Setting is now respected by the new input system.Īndroid: Updated GetDeviceName() API to support viceName on API Level 32 or higherĪnimation: Fixed autoframing of a curve when opening the curve window.Īsset Pipeline: Fix crash on CachedWriter::Write when building AssetBundle (.byte file >2GB)Īsset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset()īuild System: Bee CSharpProgram2 dotnet publish actions should depend on resource files tooīuild System: bee_backend: avoid EXTBUSY errors on linuxĬore: Fixed leak in Job Debugger that would occur when using a NativeContainer's async Dispose(JobHandle) method.Įditor: Add more validation when saving scene template (handled outside project). Package: Enabled exporting camera focus distance and using depth of field properties. IL2CPP: Enabled receiving a MissingMethodException instead of a runtime crash in native code for methods that aren't AOT. UI Toolkit: Added: Added an API to allocate temporary meshes and add draw calls from a job. Graphics: Added: Added an instanceID property in the RenderParams which allows procedural and indirect draw calls to be picked in the scene view. Graphics: Added: Added a new API to provide a scene culling mask in Graphics.Render calls. XR: Improved bandwidth on Quest when using dynamic resolution by avoiding redundant framebuffer loads. Player: Enabled specifying the used threading mode in log-files. ![]() Mono: Improved performance of managed to native transitions. IOS: Added support for the dark StatusBar style ( UIStatusBarStyleDarkContent). Graphics: Improved the memory impact for global settings in cross pipeline projects. cpp files in unityLibrary/src/main/cpp/GameActivity/myfolder/ and implement InitializeUserCode/ShutdownUserCode functions for extra initialization of custom code.ĭX12: Added support for constant buffer offset binding in the backend, which can allow more efficient implementation of terrain detail painting or GPU skinning. ![]() For instance, application->GetEvents().Register((const Unity::UnityEvent& e) ). This can be accessed from InitializeUserCode. HDRP: Added the Global Pass API to allow injecting custom passes in the rendering without GameObjects in the scene.Īndroid: Added UnityApplication.GetEvents() in GameActivity bridge files which allows you to subscribe to various events. HDRP: Added support for clustered decals in the HDRP path tracer. New 2023.2.0a15 Entries since 2023.2.0a14 FeaturesĮditor: Replaced most OS contextual menus with the UI Toolkit version. Vulkan: Oculus Quest 2 build does not work when built with Vulkan vfx file and leaves default prompt to create a new. Visual Effects: Creating and opening a Visual Effect Graph throws errors in the Console, opens the Windows menu to select a program with which to open the. Universal RP: Flickering orbs appear when using RenderTargetHandle Universal RP: Fixed TAA resource leak on entering or exiting the playmode. Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Audio: Audio random container shows subassets in the project folder when adding clips via drag & dropĪudio: Audio Random Container window clears when deselecting the Audio Random Container in the project viewĪudio: Dragging a audio clip from project view into the Audio Random Container AudioClips list, behaves incorrectly.Īudio: The Audio Random Container window sometimes loads an incorrect UI when entering playmodeĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledĮditor: Enabled loop information embedded in the smpl chunk of WAVE files to now be properly handled in WebGL Player builds.Įditor: Fixed an issue where render textures would leak when attached in a Player using URP with the Frame Debugger.Įditor: Fixed the Editor crashing when using the CCD package.
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